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Article http://dx.doi.org/10.26855/acc.2024.04.009

Analysis of the Influence of VR Technology Based on Big Data Edge Computing and Deep Learning on Short Video Teaching

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Fuqiang Chen*, Fuping Huang

School of Data Science, Guangzhou Huashang College, Guangzhou, Guangdong, China.

*Corresponding author: Fuqiang Chen

Published: May 24,2024

Abstract

This paper comprehensively analyzes the application of big data, edge computing, and deep learning technology in the field of virtual reality (VR), as well as their impact on short video teaching. This paper introduces the fundamental concepts and applications of big data, edge computing, and deep learning. It also discusses the current status and challenges of using short videos in teaching. This paper elaborates on the advantages of applying VR technology based on big data edge computing in short video teaching and discusses the potential applications of deep learning. The edge computing of Big Data, deep learning, and VR technology have been fully utilized in various aspects of our lives, particularly in the realm of short video teaching. With the assistance of VR technology, short video teaching has been elevated and plays an essential role in promoting short video teaching.

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How to cite this paper

Analysis of the Influence of VR Technology Based on Big Data Edge Computing and Deep Learning on Short Video Teaching

How to cite this paper: Fuqiang Chen, Fuping Huang. (2024) Analysis of the Influence of VR Technology Based on Big Data Edge Computing and Deep Learning on Short Video Teaching. Advances in Computer and Communication5(2), 148-151.

DOI: http://dx.doi.org/10.26855/acc.2024.04.009